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Having played through this, I like the premise... but I notice a bit of an issue. There's no point to doing a prestige excluding deep roots and the one achievement. Decay rate is moot unless there's nowhere for new items to spawn (0.25 decay on 30 items gets just as much rot as 1.00 decay on 30 items,) the ones that permanently unlock upgrades come after you've already unlocked those upgrades in the run so you'd have to reset to lose them in the first place, and double nutrients comes after you most likely have cleared out the shop of upgrades.

Thanks for the feedback!

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As some of the other comments said, the idea is great but we're lacking in user input after getting all the upgrades, and I think you could get away with making a small encyclopedia for echoes but a tool tip foor them would certainly be much more appreciated

Echoes are included in the encyclopedia. https://imgur.com/a/XpLccdT

Also as I stated in the reply for the other comment I am currently working on adding more content to the game. Working on this alone on my own free time :)

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Hell yeah man, good luck with the rest of the development

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Thanks, much appreciated. I'll try to push some updates this weekend.

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Game definitely need more upgrades. You get all the upgrades super quickly and don't have any use for nutrients after that.

Currently working on adding more content. Thanks for the feedback!

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I will start working on adding a help/info section. Or should I add a encyclopedia feature of some sort? 
Thanks for the feedback!

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I did update and added a encyclopedia yesterday morning! 

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as a game that requires you to click a lot, the pop up messages being dismissed when clicking anywhere are so easily dismissed on accident that it really should not be made this way

Which popup messages are you referring to?